Euphoria X-Men
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Euphoria X-Men

An X-Men Movie RPG
 
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 Autohitting, God-Moding, and Limitations

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Iceman
Master of Ice
Master of Ice
Iceman


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Join date : 2009-07-19
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Autohitting, God-Moding, and Limitations Empty
PostSubject: Autohitting, God-Moding, and Limitations   Autohitting, God-Moding, and Limitations I_icon_minitimeMon Jul 20, 2009 8:03 am

~*AUTOHITTING, GOD-MODING, AND LIMITATIONS*~

No Autohitting
Autohitting, for those unfamiliar with the term, is basically automatically assuming your actions hit the opponent, or "calling your hits" if you will. For example, in a fighting situation, your character can only attempt to hit another character (such as "Cyclops fires an optic blast towards Magneto"). You cannot automatically assume the hit takes place (such as "Cyclops hits Magneto with an optic blast that knocks him unconscious"). Autohitting makes the RP less fun for all involved, and takes much of the fairness out of it. Opposing players should have the opportunity to creatively write the result of an attack aimed in their character’s direction rather than having damage dictated to them by someone else.

No God-moding
Similarly, god-moding (GMing) is also an act that happens with online RPGs that will not be tolerated. Your character is not a god, and will be hit and take damage during a battle or encounter. Unless they're fighting a one-legged midget, it's gonna happen. So if someone of superior strength tries punching you time after time after time, chances are at least one if not some of those attacks are going to make contact and cause some damage, just like some of your hits on them will connect. No one is invincible, even if their mutant powers make it seem that way. An additional aspect of god-moding is taking control of another player’s character without his or her permission. This is strictly forbidden unless you have specific approval from that player to make those actions. Otherwise, stick to your own character please.

Be a Good Loser
On a related note, no one person or group is going to win all the time. A game in which the same person wins time and time again gets boring. Do the X-Men always dominate and win every confrontation they're in? No. Do the evil mutants always win or succeed at every diabolical plan they hatch? Of course not. Bottom line: Just be realistic and understand that there is give and take in any scene. If you expect your attacks against an opponent to succeed, some of theirs against you probably should as well. . It makes it all more challenging and fun for everyone.

All Characters Have Limits
Finally, realize your character has limitations. This is almost a continuation of the above description of godmoding. Understand he/she cannot be all things all the time. There are certain physical, mental, and power limitations that they have to operate in. Rogue, for example, can't just go up and touch anything she wants to and continue to remain unaffected. A character of normal strength can't lift extraordinary objects or take a punch to the chest from a super-strong character and not be greatly affected. A normal person isn't going to take a dozen or so bullets and still stand. All powers require energy and concentration to maintain, especially if another character is acting in a manner that would increase the difficulty of maintaining such an action (ex: punching Xavier in the face while he's trying to telepathically attack someone). Things take their toll on your character. Again... realism.
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