Euphoria X-Men
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Euphoria X-Men

An X-Men Movie RPG
 
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Iceman
Master of Ice
Master of Ice
Iceman


Posts : 85
Points : 110
Reputation : 0
Join date : 2009-07-19
Age : 32
Location : Institute

Power List Empty
PostSubject: Power List   Power List I_icon_minitimeThu Jul 23, 2009 11:48 pm

Personal Physical Powers
Powers that only affect the person who possesses them



• Adoptive Muscle Memory
The ability to copy any action seen

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• Animal Mimicry
The ability to take on the abilities or mimic the behavior of certain animals

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• Bone Manipulation
The ability to manipulate one's skeleton; not limited to creating new bones, rearranging one's bones, or creating bone projections.

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• Cellular Regeneration
The ability to regenerate any part of the body that becomes injured. Stemming from the brain, removal of an individual's head is the only way to stop this mutation working.

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• Gas Exudation
The ability to exhale any gas other than Carbon Dioxide.

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• Duplication
The ability to make unlimited physical copies on oneself. These copies are vulnerable to damage, just like the original.

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• Echolocation
The ability to find your way around and locate objects by detecting reflected sound waves, either generated by the character or picked up from the environment.

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• Enhanced Physical Strength
The ability that causes an individual's physical strength to be far above the maximum range for a human.

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• Enhanced Senses
The ability that causes an individual's senses to be superior to a regular human's. Can take the form of enhanced hearing, sense of smell, touch, taste or vision.

• Enhanced Speed
The ability in which an individual can move extremely fast.

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• Flight
The ability to fly, whether down to self-propulsion or having evolved wings.

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• Lung Adaptation
The ability to adapt ones lungs to be able to breathe in any environment, e.g. underwater, low oxygen level areas, through other gases such as chlorine.

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• Pheromone Manipulation
The ability to generate and control pheromones.

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• Shapeshifting
The ability to physically alter one’s appearance to match that of another

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• Teleportation
The ability to make unlimited physical copies on oneself. These copies are vulnerable to damage, just like the original.

Displayed by; JasDevi

• Telescopic Vision
The ability to see far distances and magnify far away objects with a zooming effect of the eyes.

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• Underwater Breathing
The ability to breathe underwater.

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• Wall Crawling
The ability to clamber up vertical surfaces without support.

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Power and People Manipulation

Powers that affect other people and other people's abilities



• Ability Supercharging
The ability to supercharge other evolved human abilities

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• Amnemopathy
The ability to erase the memories of others.

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• Dream Manipulation
The ability to control what others are dreaming.

Displayed by; Mastergirl

• Emotion Manipulation
The ability to change what others feel.

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• Empathy
The ability to feel what others feel.

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• Healing
The ability to heal others.

Displayed by; Mastergirl

• Hypoperceptability
The ability to prevent others from detecting you.

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• Induced Hallucinations
The ability to cause someone to experience hallucinations.

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• Narcokinesis
The ability to control other's sleeping patterns, either by sending them into varying depths of sleep (ranging from light, to comatose) or keeping them awake (inducing insomnia)

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• Necrokinesis
The ability to control organisms that have recently deceased. Level of control is proportional to the level of decay the organism has been subjected to.

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• Peithokinesis
The ability to persuade others into doing what the individual wants.

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• Plague Manipulation
The ability to create sporadic plague in anyone or anything in the immediate vicinity.

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• Power Mimicry/Absorption
The ability to copy other people's powers or absorb them

Displayed by; Rouge

• Power Negation
The ability to stop other people's powers

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• Power Sensing
The ability to sense other people's powers

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• Power Theft
The ability to steal other people’s powers

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• Puppetry
The ability to control a person’s physical actions

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• Sedation
The ability to lull other sentient beings into a pacified state of mind.

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• Telepathy
The ability to read other's minds.

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Reality Manipulation
Powers that control or alter reality



• Chronokinesis
The ability to manipulate the time-space continuum, not limited to time travel, teleportation, and control of time itself.

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Matter and Elemental Manipulation
Powers that control fundamental forces and atoms


• Chlorokinesis
The ability to control any form of life which contains chlorophyll (i.e. plants and green algae)

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• Cryokinesis
The ability to control and generate ice

Displayed by; Iceman

• Electrokinesis
The ability to control and generate electricity.

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• Energy Manipulation
The ability to control energy; not limited to force field generation and offensive blasts of energy.

Displayed by; JasDevi

• Hydrokinesis
The ability to control water in any physical form (solid, liquid or gaseous).

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• Midakinesis
The ability to turn any object into solid gold upon touch.

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• Molecular Disintegration
The ability to cause any object to disintegrate to atoms.

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• Ossification
The ability to turn any object into bone upon touch. Also includes being able to fuse the individual's bones to withstand damage.

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• Petrification
The ability to turn any object into stone upon touch.

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• pH Manipulation
The ability to generate acid or alkali from a specific part of the body with or without ill effects on the creator, or change the pH of any solution.

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• Phasing
The ability to pass through solid objects by manipulating the molecules that create them.

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• Pyrokinesis
The ability to control or generate fire.

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• Radiation Manipulation
The ability to control, create and withstand any level of molecular radiation.

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• Thermokinesis
The ability to control temperature, enabling the individual to make the immediate environment or objects hot or cold.

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Wave Manipulation
Powers that control or are directly connected with electromagnetic and sound waves


• Audiokinesis
The ability to control the frequency (pitch) and amplitude (volume) of sound waves to distort sound, or generate new sounds.

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• Cyberpathy
The ability to generate and control electrical signals to interact and communicate with computers, television, radio etc. regardless of whether or not the machine works initially or if it is connected to a network.

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• Infrared Vision
The ability to see the infrared portion of the spectrum; enabling the body heat of others to be visible. Also can be utilised as a form of night vision, and to see those who are invisible.

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• Night Vision
The ability to see in extremely low levels of light.

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• Optikinesis
The ability to control all, or some wavelengths of light. Not limited to light generation, illusion casting, invisibility and shadow manipulation (Umbrakinesis)

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• X-ray Vision
The ability to see through solid objects.

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Mental Capacity and Knowledge-based Abilities

Abilities above and beyond normal human neural and cognitive function



• Clairsentience
The ability to obtain information through contact with an object that belonged to a person.

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• Clairvoyance
The ability to know where anything is.

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• Edietic Memory
The ability to remember anything once the knowledge has been gained; is usually coupled with rapid learning rate.

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• Intuitive Aptitude
The ability to understand anything, including how 'things work'.

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• Omnilinguality
The ability to understand any language instantly.

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• Precognition
The ability to know events before they happen.

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• Precognitive Dreams
The ability to know events before they happen through dreams bourn from natural sleep.

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• Retrocognition
The ability to see into the past.

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• Technopathy
The ability to control machines through physical contact.

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• Telekinesis
The ability to move objects with the mind.

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